Nate Grubbs

 UX & Product Design Lead

I design products that work in the real world, from mission-critical systems to interfaces used by millions. My work spans strategy and craft, from shaping early direction to making sure the final thing actually ships.

I cover UX, visual and motion design, writing, and creative direction.

Commercial
Space Station

Designing mission-critical software for astronauts and Mission Control, and setting the foundation for a future digital ecosystem.

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Starbucks Pro
Design System

Creating a cohesive interaction and visual system for in-store equipment.

Philips Television

Defining a motion system that reinforces clarity and ease of use for consumer televisions.

Albert Heijn Self-Checkout

Holland’s largest supermarket, Albert Heijn needed an update to their self-checkout.

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Overland AI

Designing human control and oversight for autonomous off-road systems.

Still curious?

Additional work spanning two decades of design: