Nate Grubbs
UX & Product Design Lead
I design products that work in the real world, from mission-critical systems to interfaces used by millions. My work spans strategy and craft, from shaping early direction to making sure the final thing actually ships.
I cover UX, visual and motion design, writing, and creative direction.
Commercial
Space Station
Designing mission-critical software for astronauts and Mission Control, and setting the foundation for a future digital ecosystem.
Starbucks Pro
Design System
Creating a cohesive interaction and visual system for in-store equipment.
Philips Television
Defining a motion system that reinforces clarity and ease of use for consumer televisions.
Albert Heijn Self-Checkout
Holland’s largest supermarket, Albert Heijn needed an update to their self-checkout.
Overland AI
Designing human control and oversight for autonomous off-road systems.
Still curious?
Additional work spanning two decades of design: